A downloadable PF2E Supplemental PDF

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Unleashed Power: Anima

Anima: The ephemeral essence of a creature's being made manifest, holding the stabilized power of their originator. Sometimes straightforward, sometimes more archaic, these incorporeal crystals can be absorbed and used to channel the power of the fallen, to break the bounds of one’s own limitations, and to turn the tools of the enemy into your own. 

Check out the latest update changes

https://eldritch-dreamscape.itch.io/unleashed-power-anima-pf2e/devlog/673948/anima-update-4-changelog

Early Access and what that means

This product has more content and refinements on the way. The roadmap below outlines what I want to bring to the final version of Unleashed Power: Anima. Until then, the sale price will be lower than the intended final price of $15 USD. Starting at $4.99 at first release and growing as I release more of the final work. Early adopters will be able to download updates at no additional charge through the same portal they purchased the early access version through. 

The initial release has the following:

What are Anima? (base rules)

       • Anima as Treasure

       • Attuning Anima

       • Anima Strikes and Spells

       • Transferring Anima

Reading Anima (how to read an anima stat block with clarified terms)

Alternative Anima (variant/optional rules)

       • Anima as Relics

       • Improvising Anima (new anima on the fly)

              • Choosing Attunment

              • Example improvised anima (4)

              • Adjusting Later (sidebar on re-balancing)

Consumable Anima 

Anima (the main attraction, 16)

Backgrounds

       • Anima Resonant

Feats

       • Anima Adept (Skill 1st)

       • Anima Toss (General 1st)

Roadmap

This is what I have planned for upcoming releases, with the intent to release an update at least once a week until completion. There’s a final section of the roadmap labled “Stretch Goals”, These are goals I’d like to reach but are lofty. If this proves a successful venture, I will continue to work beyond the current core roadmap to make those happen, but are beyond the base scope of this product. 

Anima Count

I would like to end with a bare minimum of 40 unique, pre-written anima, some with very specific creatures in mind, and some that are a little more modular in their ability to be dropped into more games. 

Archetypes

I have two archetypes in mind at the moment and would like to have them fleshed with no less than 10 feats apeice (including dedications) 

• Nacient Host

       • Someone who obtains nacient anima energy and is able to warp it into other anima temporarily.

• Anima Amplifier

       • A person who is able to increase the power of anima to match their own (DC scaling) as well as provide other boosing effects to anima they attain (similar to metamagic).

Expanded Clarity and Mechanics

I want to write a more robust and self-contained version of the general and variant anima rules, so you don’t have to bounce between sources as much. As it stands it’s workable, but needs too much overt reference to other sources. This includes rules for pervasive anima, where anima and their use is significantly more common in the setting.  I’d also like to make a proper “Building an Anima” section with guides on how to make anima similar to the ones that you can find within this book. I also want to introduce a “surge” mechanic for weaker anima that are no longer useful and just taking up space on your sheet, overcharge them to be useful but then they go away.

Foes

A minimum of 4 creatures that interact with the anima system to help highlight it with less general usage by enemy creatures and to help anchor their lore in any setting you happen to be using. 

Relic Expansion

I want to add a relic aspect focused around anima, while the soul aspect meshes partially in theme, this aspect would focus more on the specifics of anima. 

Stretch Goals

These are goals I’d like to be able to reach, but will require much more investment of time.

• Bring anima count up closer to 100+ (with a pipe dream of covering a full bestiary)

• Bring creature count up to 20+

• Get artwork specially commissioned for the book. 

• A Monster-Core-focused supplement (using ORC or Pathfinder Infinite) after that releases. 

• More anima-adjacent items.

• Explore the idea of a “harmonics” system where your anima interact with one another. 


Purchase

Buy Now$6.06 USD or more

In order to download this PF2E Supplemental PDF you must purchase it at or above the minimum price of $6.06 USD. You will get access to the following files:

Anima EA 0.3.2.pdf [CURRENT] 18 MB
Anima EA 0.3.pdf [OLD] 9 MB
Anima EA 0.2.pdf [OLD] 8 MB
[OLD] Anima EA - Update 1.pdf 2 MB
[OLD] Anima EA 0.1.pdf 11 MB

Development log